Name | Value (Upgrade) | Maintenance (Upgrade) |
Mine |
40 (30) |
4 (3) |
Game Set: base |
This buildings unique action produces 1-3 resources of the color of the city, on a die roll. |
A mine cannot be built in the metropolis. |
Each city has a maximum of 6 levels of mines. |
Refinery |
40 (30) |
4 (3) |
Game Set: base |
This buildings unique action flips 1-3 resources to materials, on a die roll. |
In the metropolis, a refinery’s action flips 2x as much. Each action can refine any one color. |
The resources flipped must be the same color as the city. |
Garage |
60 (45) |
6 (4) |
Game Set: base |
This building has no unique action. |
A garage in the metropolis grants 8 build actions. |
Upon building or upgrading the garage, the player receives 4 build actions. Two build actions can be used to build a new transport (with no upgrades) or one build action can be used to upgrade movement or carrying capacity of any existing transport the player owns. |
Manufacturer |
80 (60) |
8 (6) |
Game Set: base |
This buildings unique action converts 2 (or more) different colored materials (1 of which must be the same color as the city the manufacturer is in) and replaces them with the corresponding number and type of product token. |
In the metropolis, a manufacturer’s action can convert any group of different-colored resources and can perform 2 combinations per action. |
A level 1 (no upgrades) manufacturer can only make 2products. Level 2 can make 3products. And level 3+ can make 4products or higher. |
Train Station |
60 (45) |
6 (4) |
Game Set: logistics |
When completing this buildings action, remove up to 4 commodities from the train station and receive payment as if you had sold them to a locality with no commodities on it. Then you may purchase up to 4 materials of the 4th color as if you were buying from a locality with exactly 4 materials of that color on it. |
In the metropolis, you may remove and purchase 8 instead of 4 with the unique action. |
The train station acts like an additional locality, except nothing is consumed, or paid, unless an action is used. Also, this building is the only way to access the 4th color. |
Laboratory |
60 (45) |
6 (4) |
Game Set: logistics |
This buildings unique action requires the player roll a die. If the result is 5 or 6, then the player draws 3 random tech and chooses 1. |
Building this in the metropolis makes each action grants 2 rolls. |
|
Office Tower |
80 (60) |
8 (6) |
Game Set: base |
This building has no unique action |
An office tower in the metropolis grants 3 executive actions (no local actions). |
The player receives one extra executive action per round, and one extra local action per round. An upgraded office tower gains an additional local and executive action (in the metropolis it gains 3 executive actions instead). |
Retailer |
40 (30) |
4 (3) |
Game Set: base |
This buildings unique action moves 1-3 commodity (not resources) from the retailer to the locality and receives 2 var more than if they had sold to the locality. |
Building this in the metropolis means each action moves double commodity |
|
Monument |
0 (0) |
2 (2) |
Game Set: base |
This building has no unique action. |
This has double the cost and double the effect when built in the metropolis. |
This building costs the greater of 20 and your stock price (upgrading it costs the same). When calculating your score, you may treat this building as having value equal to the level of the building times your stock price. The maintenance does not change as the value of the building does, but does change normally as it is upgraded. |
Superhighway |
40 (0) |
4 (0) |
Game Set: base |
This building has no unique action. However, passively any transport with permission (bank or player owned) may use this to travel between the corresponding localities at no movement cost. |
This auction starts at twice the cost if connected to the metropolis. |
This building is only available through an auction triggered by the corresponding event. It cannot be upgraded. Only 1 may exist between any two given localities. |